On Fri, Apr 12, 2019 at 04:22:18PM +0200, Pino Toscano wrote:
nbdkit >= 1.6 ships a VDDK plugin always built, so recommend that
version instead of recommending to build nbdkit from sources.
---
v2v/virt-v2v-input-vmware.pod | 28 ++--------------------------
1 file changed, 2 insertions(+), 26 deletions(-)
diff --git a/v2v/virt-v2v-input-vmware.pod b/v2v/virt-v2v-input-vmware.pod
index 2b6dbaeec..b3ebda182 100644
--- a/v2v/virt-v2v-input-vmware.pod
+++ b/v2v/virt-v2v-input-vmware.pod
@@ -197,32 +197,8 @@ library is permitted by the license.
=item 2.
-You must also compile nbdkit, enabling the VDDK plugin. nbdkit E<ge>
-1.1.25 is recommended, but it is usually best to compile from the git
-tree.
-
-=over 4
-
-=item *
-
-L<https://github.com/libguestfs/nbdkit>
-
-=item *
-
-L<https://github.com/libguestfs/nbdkit/tree/master/plugins/vddk>
-
-=back
-
-Compile nbdkit as described in the sources (see link above).
-
-You do B<not> need to run C<make install> because you can run nbdkit
-from its source directory. The source directory has a shell script
-called F<nbdkit> which runs the locally built copy of nbdkit and its
-plugins. So set C<$PATH> to point to the nbdkit top build directory
-(that is, the directory containing the shell script called F<nbdkit>),
-eg:
-
- export PATH=/path/to/nbdkit-1.1.x:$PATH
+nbdkit E<ge> 1.6 is recommended, as it ships with the VDDK plugin
+enabled unconditionally.
ACK
This min dep move to nbdkit 1.12 if the other patch series I posted is
approved, but in any case there's no need to ever compile the VDDK
plugin separately these days.
Rich.
--
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